This game is a submission for Ludum Dare 55. View all gamesView submission

Star Stone LD55


I used a lot of the same techniques as on my last game, but I used this jam as an opportunity to start over and try tweak out a few wrinkles in the mechanics... well I made some new wrinkles.  

This game will need some work, but it is playable.  Little too easy,

I'd like to add some more enemies.


I had some serious issues with the build, which I of course left to the last few hours of the jam to test. I had this concept of the game in 2.39 :1 aspect, and I thought that setting that in the unity window would sort that out as long as I used 1024x429 in the build resolution settings... Of course I was so wrong there!The playable part of the game is zoomed in and you can't see the UI elements at all, ffs!
Resorted to 16:9 with aspect bars

So happy enough with how it's coming along for something made in a few days. Now that the jam is over I can give some of the most deserving problems so attention


Have been unhappy with the WebGL audio, and have been using FMod, 

have to make the WebGL audio a priority next time.

Files

StarStone_LD55_WebGL_02.zip Play in browser
36 days ago
StarStone_LD55.zip 35 MB
36 days ago

Get Star Stone

Comments

Log in with itch.io to leave a comment.

Made a better WebGL build with the FMOD WebGL settings

on 

256 virtual channel

32 real channel

and the output mode set to

JavaScript webaudio output

instead of auto

this seems to have straightened out my audio issues


 very happy with this!