SynthFace Bob WebGL Audio Fix


recently discovered some places I was going wrong with the

WebGL builds from Unity with FMOD


tried a few things but the most effective single step was changing

the FMOD setting in Unity, in the platform specific section for WebGL 

the setting for output mode defaults to "auto"

but should be set to "JavaScript webaudio output"

and I got best results setting the channels

256 virtual channel

32 real channel


It has made a huge difference to the game audio.

Very happy with this improvement.

Files

UB_SFB_WEBGL_Build.zip Play in browser
20 days ago

Get The Adventures Of SynthFace Bob

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